DancePro is a theoretical, educational game design that teaches its players how to dance. With the use of motion-sensors worn on the ankles, feet, and wrists, a player's movements are mirrored to an avatar in the game. With dance steps shown on the game screen, players move their limbs to these dance steps through their avatars. From the sensors, the avatars move the corresponding limbs. Assessment is done by reviewing the speed, accuracy, and precision of the player's dance moves. In addition, assessment is also done by competing in the game's "world-cup challenge" mode and against in-game, AI avatars.
In collaboration with Ben McMurray and Danny Miller.
DancePro Research Paper (Download PDF)

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